Scenario Test
Hi there, friends and foes of democracy,
I have been working on putting the pieces together for the game and thus created a lil playable test. This test shows the "feel" of the main loop of the game: the passing of time in the city, and how different scenarios become available over time.
I would love some feedback on the overall feel of this "demo". I do already know the small scenes don't look like each other, as this has been the crisis in game production for a while (and I am working on fixing it). But what about the art of the main map? What about the art of the buttons to enter each scene? The sequence of events? The information provided for each scene, does it feel enticing?
Lacking time to write a longer devlog, so this is all folks!
Cheers,
Pedro
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Socratic Democracy
Play as a politician in an ancient greek city state called Foititia.
Status | Prototype |
Author | pedrorns |
Genre | Educational, Simulation |
Tags | ancient-greece, based-on-a-book, democracy, Godot, philosophy, Point & Click, politics, Short |
Languages | English, Spanish; Latin America, Portuguese (Brazil) |
More posts
- The cemetery13 days ago
- The Library48 days ago
- Improving the city. Part II: Adding remaining elements55 days ago
- Improving the city. Part I: Greekness72 days ago
- One year in the life of an ancient Greek city (new video)Feb 17, 2025
- Presenting the main charactersJul 02, 2024
- Poor Neighborhood: where campaigns take formJun 25, 2024
- Making the AgoraJun 03, 2024
- Gamedev is hard: dealing with the exit of some subcontractors from the projectApr 14, 2024
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