Introduction to the game (draft video)


Hello, friends and foes of democracy!

Today I am sharing with you the Introduction video to Socratic Democracy. This introduction provides most of the information a player would need to understand the context of the story. It is a draft, as the art (graphs and narration) was made by me, and not professional artists. However, the music is probably going to stay the same.

For newcomers: Socratic Democracy is a game about populism and polarization in an unequal democracy, and is based on Socrates' political philosophy.

I am sharing this video because I would like to know what players of my game think of it, because I would like to improve it before commissioning the final art. Here are some aspects that I myself wonder if they should change:

  • Length. The introduction itself is taking 2:48. While this is similar to Darkest Dungeon's introduction, I am not sure my story and game deserve such a long video. 
  • Narrative. Do you like the narrative? Or does it feel repetitive? Are there too many twists to the plot?
  • Communist symbol. While the game is mostly based on Plato's Republic, I find it necessary to make a few comments and complements to the story. In this video, the main comment is that the popular revolution that ends the oligarchic period is similar to the communist revolution. I do recommend this thesis as well on the "communism" of Plato.
  • Boring? The video may be boring. Just because the theme excites me, doesn't mean it will interest you.
  • Split in 2? You may notice that the introduction has two parts: (I) the oligarchic past (1:07), and (II) the democratic present (1:41). Perhaps I should separate this introduction into two videos. Probably, the democratic section is the most important, as it connects with the present times of the game. The story of the oligarchic past could be shown at a later moment in the game, when the player asks his mentor about it.
  • Narration in Greek. I currently plan for the narration to be made in greek (not English), if possible, ancient greek. But is this a good idea? 
    • I understand it will make the game less appealing commercially, but by how much? 
    • It will also make game production a bit harder. But I don't plan on having more than a handful of scenes with actual narration.
    • One of the advantages (in my head) of having a greek narration is to immerse players. At least I feel that when I watch animes and foreign movies (by foreign I mean neither spoken in portuguese nor english nor spanish, which are the languages I know).
    • You may hear my extremely mispronounced greek narration in this video. I apologize if you know greek and felt insulted by my attempt.
  • Old movie style. As mentioned in my previous post, I decided to use an old movie style, for several reasons. Is this working for you?
    • Justification: Or course, ancient greeks did not have movies, and so they could not know what an old movie style looks like. However, I found a possible justification in that the whole game is not told by people back then, but rather it is a class presented by a teacher in the present. Other aspects of the game are connected to this justification; for instance, the city where the story takes place is called "Foititia", which means, roughly, "students".
    • Quality issues. The video unfortunately captured the effect in a lower quality than when playing it. In particular, there is an aliasing of the old movie effect in circles around the center, probably caused by a low color resolution. This problem is due to my ignorance on how to capture, record, edit and export videos from my computer. When I play the game, this aliasing problem does not occur.
    • I made the old movie shader for Godot myself. You can check it on Godot Shaders.
  • Anything else. The list above is a collection of my own thoughts and doubts. But what do you think?

Hope to hear your thoughts :)

Cheers,

Pedro

PS1: I definitely evolved in my Krita skills while making these drawings. 

PS2: It is really hard to voice act in a language that you don't speak.  

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Comments

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(+1)

I like the intro but 

1- The art needs alot of work 

2- The narration doest have to be in Greek alot of work for nothing

3-add a skip option for people do not care about the story

4-if the Oligarchs were removed from power how are they very powerful in the game 

other than that good work overall

Thanks, Ghost, these are really useful comments :) Thank you a lot for taking the time not only to watch the video but also writing this up. 

Here are some thoughts on each of them, in reverse order :)

4- Your last comment is so helpful :). It is amazing how a creator (in this case, me) may fail to notice gaps in their narrative. I must explain in the animation that the rise in inequality meant a new oligarch class emerged. 

3- No doubt there will be a skip option.

2- Yeah, I will check out if there is any support for the greek animation. If there 5s no support, I will drop that idea.

1- The art needs tons of work, for sure!!! The current art there is just what I could do myself in 5 days of work. I want to get these animations perfected in terms of narrative before commissioning the final art.

Again, big thanks for sharing your thoughts :)

If I can ask one thing more, though... what are the other things that were "good work"? The narrative works for you? Or what else?

(+1)

no need to thank me I really like the game and would like to see it blossom 

as for what I meant by good work ; is the narrative and the story